Mario Super Sluggers

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Mario Super Sluggers
North American boxart of Mario Super Sluggers
For alternate box art, see the related gallery.
Developers Namco Bandai Games
Nintendo SPD Group No.4
Publisher Nintendo
Platforms Wii, Wii U
Release dates Wii (original release):
Japan June 19, 2008[1]
ROC July 12, 2008[2]
USA August 25, 2008[3]
Wii (Nintendo Selects):
USA May 15, 2011[4]
Wii U (digital download):
USA March 31, 2016[5]
Japan August 17, 2016[6]
Languages English
Japanese
French (Canada)
Spanish (Latin America)
Genre Baseball
Ratings
ESRB:E - Everyone[7]
CERO:A - All ages[?]
ClassInd:L - General audience[?]
Mode 1–4 players
Format
Optical disc
Digital download
Input
Wii Remote (horizontal)
Serial codes Japan RVL-RMBJ-JPN
USA RVL-RMBE-USA

Mario Super Sluggers is a sports game released for the Wii in Japan and the Americas in 2008. It is the follow-up to the 2005 Nintendo GameCube game Mario Superstar Baseball, and the second game in the Super Mario Stadium series. It is the only Super Mario–franchise game for the Wii that was never released in Europe and Australia in physical form. This game borrows many elements from its predecessor but also introduces new ones, including a variety of gameplay controls, such as taking advantage of the motion sensor controls that the Wii Remote provides. The game also has a more in-depth, narrative-driven Challenge Mode, where, rather than facing off against only a Team Captain and a team of opponents, players interact with more characters, including a variety of sub-characters, and play various small challenges to recruit them for their team. Up to four players can play this title, and a new feature allows players to choose which of the two team sides to be on.

Mario Super Sluggers had a Nintendo Selects re-release in the Americas in 2011. The game was also re-released on the Wii U eShop in the Americas on March 31, 2016, and in Japan on August 17, 2016; however, it was eventually removed after its discontinuation on March 27, 2023.

Gameplay[edit]

The description of the controls for each controller type in Mario Super Sluggers.
The three control types, as shown in the instruction booklet enclosed with the game.

Mario Super Sluggers can be played using three different control methods:

  • Wii Remote (vertical)
  • Wii Remote (horizontal)
  • Wii Remote + Nunchuk controller

Before a game starts, a roulette will start in order to show which team will be batting first. This is different from the previous game, in which the player could choose which team would be batting first.

Assuming that players are using the Wii Remote (vertical) or the Wii Remote/Nunchuk combination, in order to bat or pitch, players must swing the Wii Remote at the appropriate time. The more precise the hit/pitch, the further/faster the ball will go. To charge up a pitch or swing, players must pull the Wii Remote back. They can also do curve balls by twisting the Wii Remote while pitching, as well as throw a changeup pitch by holding A Button. Once the ball is in a fielder's hand, the Wii Remote must be swung so that the fielder can pitch the ball at one of the basemen.

In the outfield, players can create special moves if there is chemistry between outfielders:

  • One outfielder tackles the ball and the ball rolls towards the outfielder with chemistry. The outfielder that holds the ball can then throw a very fast ball towards a base from the outfield.
  • When a possible home run is hit, players can initiate a Buddy Jump. Upon jumping around another outfielder's head and pressing A Button twice, one of the players will jump incredibly high to catch home run balls. This must be done with precise timing.

Superstar Matchups return; however, it is set for captains only and occurs when the team captain is not batting first and when one runner is on second or third and two or all three runners on base (only when the runs exceed to 4 or more on the scoreboard). This also applies to RBI chance screens.

Wario gets fatigue while pitching in Mario Super Sluggers.
While pitching, a character may show signs of fatigue, depending on how long they pitch. Letting up a lot of runs or using many Star Pitches factors into this, too.

While pitching, however, players will have to pay attention to the pitcher's stamina. If the character that's pitching is showing signs of fatigue (depicted by a water droplet in a bubble), their pitches will start to behave in an erratic manner. When the current pitcher has fatigue, players will have to decide to adjust the defense so that a new character plays pitcher instead. On a side note, pitchers can get exhausted even quicker if the batting team manages to make a lot of successful Home Runs. Even a Grand Slam can cause a pitcher to become fully fatigued right off the bat.

Star Skills make a reappearance in Mario Super Sluggers as well. Any player can pitch or bat using Star Skills, however, only Team Captains can use special hits/pitches. Team Players can only use Star Skills that will make the ball go faster or slower. Both teams can store up to five Star Skill attempts; they are earned as a result of well executed plays.

Mario wins MVP after his team defeated the Wario Muscles, in Mario Super Sluggers.
Mario wins MVP after his team (Luigi, Peach, Red Toad, Purple Toad, Toadette, Red Yoshi, Red Noki, and Red Pianta) wins against the Wario Muscles.

At the end of each game, the character who has had the most potential for their team will win the MVP award, which will be recorded in the Records menu. Characters can earn MVP points by striking out opponents, executing nice plays on defense, successful hits while batting (the batter has to make it to 1st base without getting out), stealing bases, close plays, and even for error item usage. The character with the most MVP points will win the award. Also, it's possible for more than one character to win MVP if at least two characters have the same amount of points.

Venues[edit]

There are a total of nine stadiums (excluding Toy Field) in all. Every Team Captain (excluding Waluigi, Birdo, and Diddy Kong) has a stadium which is based on their character's unique persona. Mario Stadium is the only one not to feature any gimmicks in the field, making for the most realistic baseball experience. Six of the nine stadiums can be played in daytime or nighttime, which cause different changes in gameplay depending on the stadium (except for Mario Stadium, where the difference is only aesthetic). The time of day can be changed by pressing either the sun or the moon on the stadium selection menu. The Bowser Jr. Playroom is only accessible during the day, while Luigi's Mansion and Bowser Castle can only be accessed at night.

Starting venues[edit]

These stadiums are accessible when starting a new game file. Four stadiums can be made available in Exhibition Mode by advancing the story or completing tasks in Challenge Mode.

Unlockable venues[edit]

Four stadiums can be made available in Exhibition Mode by advancing the story or completing tasks in Challenge Mode.

Playable characters[edit]

The Captain Select screen from Mario Super Sluggers.
The Captain Select screen.
The Team Setup screen from Mario Super Sluggers.
The Team Setup screen.
The Offense/Defense Setup screen from Mario Super Sluggers.
The Offense/Defense Setup screen.

All of the captains and main team players from Mario Superstar Baseball make a return appearance in Mario Super Sluggers. In addition, Baby Peach, Baby Daisy, Baby DK, Funky Kong, Tiny Kong, King K. Rool, Kritter, Wiggler, and Blooper have been added as new main team players. It is now possible to put more than one of the same character on the team in Exhibition Mode, as long as they are different colors. However, it is no longer possible to choose which hand that the characters will bat and pitch with; for example, players can no longer make Mario a left-handed batter.

Players are given the choice to play as their Miis as well, whose stats are all 6/10. Players cannot choose to have a whole team of nine Miis, but they can put one captain and up to eight other Miis.

When characters become Star Players, their abilities are boosted by one point each. However, characters can only become Star Players by defeating Bowser's team in Challenge Mode, with the exception of Miis.

If one counts the alternate team players and the Miis, Mario Super Sluggers has the third most playable characters of any Super Mario game, behind Mario Kart Tour and Mario Kart 8 Deluxe with the Booster Course Pass, with a total of 72 playable characters.

Team captains[edit]

All team captains listed below in this section are available to be selected in the game's Exhibition Mode. Luigi, Daisy, Birdo, Waluigi, Diddy Kong, Bowser, and Bowser Jr. are only selectable as Team Captains outside of Challenge Mode. Depending on progress made in the Challenge Mode gameplay itself, players are only able to choose Mario, Peach, Yoshi, Wario, and Donkey Kong while navigating the Baseball Kingdom.

Team players[edit]

From the start of each new game file, only the returning characters and Miis are available from the start in Exhibition Mode, and none of them are available at the start of Challenge Mode. For the majority of these cases, the player usually has to go through the Challenge Mode process and find the unlockable Team Players in question. Upon finding them, the player is given tasks in relation to them including specified Scouting Missions or Battle Missions. Once the tasks are completed successfully the Team Players are unlocked for use in other modes for the game such as during the Exhibition Mode.

Certain new Team Players can also be unlocked by playing the other available modes in the game. These Team Players are added to the overall roster for the entire game, once certain conditions are met.